Well I will remain spoiler free in this one. What I will say is that the ending sequence is pretty crazy on many levels that I’m still in disbelief. So really at this point, sit back and watch the events unfold in this two part video.
I finally managed to make my way out of the original Aperture Science testing grounds, and back into the modern facility. Now that Wheatley took over, there have been a few changes to some of these test chambers. The increased likelihood of death and a wider arsenal of tools to use in these re-designed chambers do give them a nice touch. However the downside to the recent change in control has resulted in the imminent destruction of the entire facilities. This means I need to find Wheatley sooner than later. Read on for the two part video
This chapter continues what we saw in the previous chapter; more old school chambers with even more use of gels. As I moved on through the different levels, I became somewhat less excited with each one. There was some slight frustration trying to figure out some of the areas which ended up having quite a simple solution. I can always blame some tiredness that was fogging up my thought process. Either way I was happy to have finished the history trip so I could return to modern times. Read on for the three part video.
Have I mentioned that Portal 2 is full of surprises? I never imagined what ended the previous chapter would have been possible, and now I’m left in this crazy situation. Stuck in the original Aperture Science facilities I need to find a way out, and this doesn’t look like an easy task. The different level design and the use of gels had a pretty significant change in how I need to attack the areas so I can progress further. With that said it’s not just the best chapter yet gameplay wise, but learning the history of Aperture Science made the entire experience quite unique. By the end of this I didn’t quite escape the confines of the old facilities just yet, but that’s not a bad thing either. Read on for the three part video.
Setting the escape scene in chapter four, I spend most of my time running through the production facilities found in this chapter. Of course sabotaging the turret and neurotoxin gas production is essential for my escape. With those two checked off all that’s left is bringing Wheatly into a position where he can take control of the facilities. After doing so, I was lead into an unforeseen series of events that really changed the story. Read on for the two part video.
Things have really kicked off in the fourth chapter. The test chambers where both large and starting to get challenging. I was really starting to enjoy these stages until the change of direction near the end. Now I cannot wait to start playing the next chapter to find out what happens next. Read on for the two part video.
The second chapter showed off the basic mechanics, and the third is designed to put those skills to the test. Of course since I beat the co-op first, I learned how to apply the tools available that allowed me to breeze through the third chapter. Despite being relatively easy until this point, the game seems to be setting up for some real challenges from the fourth chapter on. I am quite excited to play the next part, but for now read on to see the two part video covering the third chapter.